P+ - Giga Bowser - Subaction - CliffAttackQuick

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Stats

IASA: None
Fully Intangible: 1-12
Hitboxes active: 7-34
Hitbox set 0 hits: 7
Subaction Index: 0xd7

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:7-34

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 8 70 50 361 Normal Unknown(10) 1 5 5
0 1 8 70 50 361 Normal Unknown(10) 1 5 5

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. AsyncWait(3.0)
  3. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
  4. AsyncWait(6.0)
  5. CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 361, wdsk: 0, kbg: 50, shield_damage: 1, bkb: 70, size: 13.2, x_offset: -2.0010667, y_offset: 2.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Unknown(10), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: false, direct: true, unk6: 0 })
  6. CreateHitBox(HitBoxArguments { bone_index: 46, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 361, wdsk: 0, kbg: 50, shield_damage: 1, bkb: 70, size: 12.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Unknown(10), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: false, direct: true, unk6: 0 })
  7. AsyncWait(12.0)
  8. ChangeHurtBoxStateAll { state: Normal }
  9. AsyncWait(34.0)
  10. DeleteAllHitBoxes
  11. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
  12. AsyncWait(42.0)
  13. BoolVariableSetTrue { variable: RandomAccessBool(EnableFastFall) }

GFX

    SFX

    1. AsyncWait(3.0)
    2. SoundEffect1(6659)
    3. SyncWait(4.0)
    4. SoundEffect1(6622)
    5. SyncWait(8.0)
    6. SoundEffect1(6622)
    7. SyncWait(8.0)
    8. SoundEffect1(6622)
    9. SyncWait(14.0)
    10. SoundEffect1(6662)

    Other

    1. AsyncWait(4.0)
    2. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
    3. AsyncWait(7.0)
    4. Rumble { unk1: 14, unk2: 0 }
    5. AsyncWait(35.0)
    6. SlopeContourStand { leg_bone_parent: 6 }
    7. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(true)] }